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== Hilfreiche Links == === Game Art und Sounds === ==== Art ==== * [http://opengameart.org/ free 2D/3D graphics and sprites] * [http://game-icons.net/ game-icons.net CC BY 3.0] * [https://thenounproject.com/ Icons for Everything (license is chosen by author)] * [http://pixelgameart.org/ Pixel Game Art] * [https://itch.io/game-assets/free free game assets on itch.io] * free, mostly CC-0, assets https://www.kenney.nl/assets ==== Sound ==== * [http://incompetech.com/music/royalty-free/collections.php incompetech: royalty-free music] * [http://www.freesfx.co.uk/ freeSFX: royalty-free SFX] * [http://www.bfxr.net/ Bfxr: Make sound effects for your game] * [https://www.freesound.org/ freesound.org] * [https://audiojungle.net// audiojungle] * Royalty Free Sound Effects Archive: GameAudioGDC https://sonniss.com/gameaudiogdc === Game Engines === ==== proprietary ==== * Unity3D [http://unity3d.com/ C# / (pseudo)JavaScript / Boo] (2D/3D Engine) * Unreal [https://www.unrealengine.com/what-is-unreal-engine-4 C++ / KlickiBunti] * Construct 2 [https://www.scirra.com/construct2 2D Engine] * GameMaker Studio 2 [https://www.yoyogames.com/ 2D Engine] * RPG Maker [http://www.rpgmakerweb.com/ 2D Engine] * Gamestudio/A8 [http://www.3dgamestudio.de/ 3D Engine] * Visionaire-Studio [https://www.visionaire-studio.net/ Point+Click Adventures] * DragonRuby [https://dragonruby.itch.io/dragonruby-gtk 2D game engine that uses Ruby] * Cave Engine https://unidaystudio.itch.io/cave-engine Python, Editor Windows only ==== OpenSource ==== * Phaser.io [http://phaser.io/ JavaScript Engine 2D/3D] * Godot [http://www.godotengine.org/ Godot-Script (Python like) Engine 2D/3D] * GDevelop https://gdevelop.io/ no code event systems * MonoGame https://www.monogame.net/ * O3DE - Open source, real-time 3D engine https://www.o3de.org/ * Box2D [http://box2d.org/ eine Physik-Engine] [https://code.google.com/p/pybox2d/ auch mit Python-Binding] * Pygame [http://www.pygame.org/ Python 2D Engine] * ursina https://www.ursinaengine.org/ plain Python, build on PANDA3D * PANDA3D https://www.panda3d.org/ * OpenFl http://www.openfl.org/ * limeJs http://www.limejs.com/ * luxe http://luxeengine.com/docs/ * kha http://kha.ktxsoftware.com/ * LÖVE https://love2d.org/ lua 2D Game-Engine * Piston [https://www.piston.rs/ Rust Engine 2D/3D] * Slick2D [http://slick.ninjacave.com/ 2D Java game development] * ATOMIC GAME ENGINE https://github.com/AtomicGameEngine/AtomicGameEngine * LWJGL [https://www.lwjgl.org/ Lightweight Java Game Library] * libGDX [https://libgdx.badlogicgames.com/ Java game development framework] * PlayN [http://playn.io/ Java game engine] * [https://github.com/LeeBamberTGC/Dark-Basic-Pro/ Dark-Basic-Pro] * TilEngine http://tilengine.org * Tiny C11 game development framework https://github.com/septag/rizz * Official Hamster Republic Role Playing Game Construction Engine [https://rpg.hamsterrepublic.com/ohrrpgce/Main_Page OHRRPGCE] * [https://defold.com/ Defold] * Amethyst https://amethyst.rs/ a game engine in Rust for 2D and 3D * Bevy / bevyengine https://bevyengine.org/ a game engine in Rust * Solarus https://www.solarus-games.org/ A-RPG Game-Engine nicht wirklich Spiele-Engine: * Curses mit Python [http://www.tuxradar.com/content/code-project-build-ncurses-ui-python Blöcke! Mehr Blöcke!] === Literatur / Tutorials === * [http://gameprogrammingpatterns.com/contents.html Game Pattern Programming] * [http://www.lostgarden.com/ LOSTGARDEN: essays on game design theory, art and the business of design.] * [http://tiny-design.tumblr.com/ Tiny Design: Spieledesign in vielen kleinen Entscheidungen] * [https://www.udemy.com/unitycourse/ Learn to Code by Making Games - The Complete Unity Developer: Kostenpflichtiger aber sehr umfangreicher Unity Kurs auf Englisch] * [http://www.gamefromscratch.com GameFromScratch.com GameDev made easy...ish] * [https://www.youtube.com/channel/UCCODtTcd5M1JavPCOr_Uydg Extra Credits - Tipps für Game development auf Youtube] * [https://www.redblobgames.com/ Anleitungen für Gridsysteme, Pathfinding, etc.] * [https://ncase.me/sight-and-light/ Anleitung für 2D Lichtschein mit Verdeckungen] * [http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ The Guide to Implementing 2D Plattformers] === dev-blogs === * starsector ** http://fractalsoftworks.com/blog/ * Gunpoint / Heat Signature ** http://www.pentadact.com/ * Limit Theory ** https://www.youtube.com/user/LimitTheory ** http://limittheory.blogspot.de/ * RIOT ** http://www.riotsimulator.org/blog/ ** [http://engineering.riotgames.com/ Riot Engineering blog] * Factorio ** [http://www.factorio.com/blog/ Factorio Friday Facts] * Handmade Hero<br>Ein Experte programmiert ein komplettes Spiel von Hand. ** [https://handmadehero.org/ https://handmadehero.org/] ** [https://www.youtube.com/feeds/videos.xml?channel_id=UCaTznQhurW5AaiYPbhEA-KA Youtube-Kanal] * SpyParty ** [http://www.spyparty.com/blog/ Blog] === Themen === ==== Procedural Generation ==== * [http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ Polygonal Map Generation for Games] * [https://videogamena.me/ VIDEO GAME NAME GENERATOR] === How to NOT make games === * The Fall of Fallout 76, one of the most bugged game in video game history by a AAA company https://www.youtube.com/watch?v=kjyeCdd-dl8 * [https://www.reddit.com/r/AskReddit/comments/3l2zaw/whats_the_most_annoying_thing_common_in_video/ What's the most annoying thing common in video games?] * they failed with tetris https://www.youtube.com/watch?v=0nNp3nqtbWQ * adding too much to your engine will make it bad https://www.youtube.com/watch?v=9ZO28x2-hHw
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