(more links) |
|||
Line 25: | Line 25: | ||
* Space Station Loma (Simulation / Aufbaustrategie) | * Space Station Loma (Simulation / Aufbaustrategie) | ||
* Racing Robots (Casual / Brettspiel) | * Racing Robots (Casual / Brettspiel) | ||
* [http://benzingame.com/ Benzin] (Racing) | |||
== Hilfreiche Links == | == Hilfreiche Links == | ||
Line 31: | Line 32: | ||
* [http://www.freesfx.co.uk/ freeSFX: royalty-free SFX] | * [http://www.freesfx.co.uk/ freeSFX: royalty-free SFX] | ||
* [http://opengameart.org/ free 2D/3D graphics and sprites] | * [http://opengameart.org/ free 2D/3D graphics and sprites] | ||
* [http://www.bfxr.net/ Bfxr: Make sound effects for your game] | |||
=== Game Engines === | === Game Engines === | ||
Line 55: | Line 57: | ||
* [http://gameprogrammingpatterns.com/contents.html Game Pattern Programming] | * [http://gameprogrammingpatterns.com/contents.html Game Pattern Programming] | ||
* [http://www.lostgarden.com/ LOSTGARDEN: essays on game design theory, art and the business of design.] | * [http://www.lostgarden.com/ LOSTGARDEN: essays on game design theory, art and the business of design.] | ||
* [http://tiny-design.tumblr.com/ Tiny Design: Spieledesign in vielen kleinen Entscheidungen] | |||
=== dev-blogs === | === dev-blogs === | ||
Line 66: | Line 69: | ||
* RIOT | * RIOT | ||
** http://www.riotsimulator.org/blog/ | ** http://www.riotsimulator.org/blog/ | ||
** [http://engineering.riotgames.com/ Riot Engineering blog] | |||
* Factorio | |||
** [http://www.factorio.com/blog/ Factorio Friday Facts] | |||
* Handmade Hero<br>Ein Experte programmiert ein komplettes Spiel von Hand. | |||
** [https://handmadehero.org/ https://handmadehero.org/] | |||
** [https://www.youtube.com/feeds/videos.xml?channel_id=UCaTznQhurW5AaiYPbhEA-KA Youtube-Kanal] | |||
* SpyParty | |||
** [http://www.spyparty.com/blog/ Blog] | |||
=== Themen === | |||
==== Procedural Generation ==== | |||
* [http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ Polygonal Map Generation for Games] | |||
=== How to NOT make games === | === How to NOT make games === |
Revision as of 09:52, 20 August 2015
/game/dev early access | |
---|---|
regelmäßiges treffen |
/game/dev | |
---|---|
do you want to make a game? | |
Art | Meet-Up |
Datum | monthly: 1st wednesday, monthly: 2nd wednesday |
Start | 18:00 |
Dauer | 4h |
Host | Shezi, Plantprogrammer |
Ort | Chaosdorf |
Regelmäßiges Treffen, an dem wir uns mit Computerspiele-Entwicklung beschäftigen. Gäste sind stets willkommen.
Chaosdorf Projekte
Hilfreiche Links
Game Art und Sounds
- incompetech: royalty-free music
- freeSFX: royalty-free SFX
- free 2D/3D graphics and sprites
- Bfxr: Make sound effects for your game
Game Engines
proprietary
- Unity3D JavaScript/C#/Boo 2D/3D Engine
- Unreal C++/KlickiBunti
OpenSource
- Phaser.io JavaScript Engine 2D/3D
- Godot Godot-Script (Python like) Engine 2D/3D
- Box2D eine Physik-Engine auch mit Python-Binding
- Pygame Python 2D Engine
- OpenFl http://www.openfl.org/
- limeJs http://www.limejs.com/
- luxe http://luxeengine.com/docs/
- kha http://kha.ktxsoftware.com/
- LÖVE https://love2d.org/ lua 2D Game-Engine
nicht wirklich Spiele-Engine:
- Curses mit Python Blöcke! Mehr Blöcke!
Literatur
- Game Pattern Programming
- LOSTGARDEN: essays on game design theory, art and the business of design.
- Tiny Design: Spieledesign in vielen kleinen Entscheidungen
dev-blogs
- starsector
- Gunpoint / Heat Signature
- Limit Theory
- RIOT
- Factorio
- Handmade Hero
Ein Experte programmiert ein komplettes Spiel von Hand. - SpyParty
Themen
Procedural Generation
How to NOT make games
- they failed with tetris https://www.youtube.com/watch?v=0nNp3nqtbWQ
- adding too much to your engine will make it bad https://www.youtube.com/watch?v=9ZO28x2-hHw