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{{Project | {{Project | ||
|name=Wii-Stuff | |name=Wii-Stuff | ||
|description=Wiimote & Balanceboard hacking | |description=Wiimote & Balanceboard hacking | ||
|people=derf | |project category=Software | ||
| | |image=WiiBoard1.jpg | ||
|status=obsolete | |||
|people={{U|derf}} | |||
|source=https://github.com/derf/wii-sensors{{!}}wii-sensors | |||
}} | }} | ||
[[File:WiiDraw1.jpg|200px|thumb|right|Graffiti or something]] | [[File:WiiDraw1.jpg|200px|thumb|right|Graffiti or something]] | ||
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Because motion controls are awesome. | Because motion controls are awesome. | ||
= I/O = | == I/O == | ||
See also the [http://wiibrew.org/wiki/Wiimote Wiibrew article]. | See also the [http://wiibrew.org/wiki/Wiimote Wiibrew article]. | ||
== Accelerometer == | === Accelerometer === | ||
3x 8 bit, for X, Y and Z. The readings include earth gravity (1G). | 3x 8 bit, for X, Y and Z. The readings include earth gravity (1G). | ||
Supported range is about -6G .. 6G, giving us a pretty bad precision of 0.04G. | Supported range is about -6G .. 6G, giving us a pretty bad precision of 0.04G. | ||
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Useful for determining the absolute wiimote tilt state (pitch/roll/yaw) and throws (x=y=z=0 ⇒ "zero gravity" at the tip of a throw) | Useful for determining the absolute wiimote tilt state (pitch/roll/yaw) and throws (x=y=z=0 ⇒ "zero gravity" at the tip of a throw) | ||
== tilt sensors (MotionPlus) == | === tilt sensors (MotionPlus) === | ||
[[File:Rotations.gif|200px|thumb|right|Axis names]] | [[File:Rotations.gif|200px|thumb|right|Axis names]] | ||
Roll, Pitch and Yaw, 16 bit per value. ''Only'' reports relative motion, earth gravity doesn't matter. Also, it only reports motion around the Wiimote's own axis. Moving the wiimote up/down/ | Roll, Pitch and Yaw, 16 bit per value. ''Only'' reports relative motion, earth gravity doesn't matter. Also, it only reports motion around the Wiimote's own axis. Moving the wiimote up/down/left/right on a straight line doesn't really affect the readings. | ||
Useful for pointing devices (works as good as infrared pointing) and detecting rotation (augmented reality). | Useful for pointing devices (works as good as infrared pointing) and detecting rotation (augmented reality). | ||
== Speaker == | === Speaker === | ||
See [http://wiibrew.org/wiki/Wiimote#Speaker Wiibrew]. | See [http://wiibrew.org/wiki/Wiimote#Speaker Wiibrew]. | ||
== LEDs == | === LEDs === | ||
Four LEDs. The bluetooth connection is fast enough to implement software PWM with 10 brightness levels. | Four LEDs. The bluetooth connection is fast enough to implement software PWM with 10 brightness levels. | ||
== Buttons == | === Buttons === | ||
Can be read via Polling and Interrupts. | Can be read via Polling and Interrupts. | ||
= Done = | == Done == | ||
* Neverball: Wiimote is already supported, use [https://github.com/derf/wii-sensors/blob/master/neverball/tilt_wii.patch tilt_wii.patch] for balance board + wiimote support. Note that the patch is unstable and may crash while syncing. | * Neverball: Wiimote is already supported, use [https://github.com/derf/wii-sensors/blob/master/neverball/tilt_wii.patch tilt_wii.patch] for balance board + wiimote support. Note that the patch is unstable and may crash while syncing. | ||
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* interactive blinkenlights using the LEDs | * interactive blinkenlights using the LEDs | ||
= Ideas = | == Ideas == | ||
* Stepmania via Balance Board? (if it is precise enough) | * Stepmania via Balance Board? (if it is precise enough) | ||
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* Use Wiimote as lightsaber (already possible for smartphones, but... whatever :p ) | * Use Wiimote as lightsaber (already possible for smartphones, but... whatever :p ) | ||
= See also = | == See also == | ||
* [http://wiibrew.org/wiki/Wiimote Wiibrew article] about wiimote (more detailed) | * [http://wiibrew.org/wiki/Wiimote Wiibrew article] about wiimote (more detailed) | ||
* [https://github.com/derf/wii-sensors wii-sensors] git repo | * [https://github.com/derf/wii-sensors wii-sensors] git repo | ||
== Videos == | === Videos === | ||
* Neverball with balance board: [[Has video::http://finalrewind.org/interblag/entry/neverball-balance-board/bboard2.mkv|mkv]] / [[Has video::http://youtu.be/cIIBW7j1lAQ|youtube]] | * Neverball with balance board: [[Has video::http://finalrewind.org/interblag/entry/neverball-balance-board/bboard2.mkv|mkv]] / [[Has video::http://youtu.be/cIIBW7j1lAQ|youtube]] |
Latest revision as of 18:31, 30 June 2020
Wii-Stuff obsolete | |
---|---|
Wiimote & Balanceboard hacking | |
Beteiligt | derf |
Quelltext | wii-sensors |
Because motion controls are awesome.
I/O[edit | edit source]
See also the Wiibrew article.
Accelerometer[edit | edit source]
3x 8 bit, for X, Y and Z. The readings include earth gravity (1G). Supported range is about -6G .. 6G, giving us a pretty bad precision of 0.04G.
Useful for determining the absolute wiimote tilt state (pitch/roll/yaw) and throws (x=y=z=0 ⇒ "zero gravity" at the tip of a throw)
tilt sensors (MotionPlus)[edit | edit source]
Roll, Pitch and Yaw, 16 bit per value. Only reports relative motion, earth gravity doesn't matter. Also, it only reports motion around the Wiimote's own axis. Moving the wiimote up/down/left/right on a straight line doesn't really affect the readings.
Useful for pointing devices (works as good as infrared pointing) and detecting rotation (augmented reality).
Speaker[edit | edit source]
See Wiibrew.
LEDs[edit | edit source]
Four LEDs. The bluetooth connection is fast enough to implement software PWM with 10 brightness levels.
Buttons[edit | edit source]
Can be read via Polling and Interrupts.
Done[edit | edit source]
- Neverball: Wiimote is already supported, use tilt_wii.patch for balance board + wiimote support. Note that the patch is unstable and may crash while syncing.
- pointing device: wminput supports infrared and button controls. Using the MotionPlus, one can have infrared-behaviour without actual infrared LEDs. The patch is available in the mplus-pointer branch on github
- Audio output with MPD interface (low quality)
- interactive blinkenlights using the LEDs
Ideas[edit | edit source]
- Stepmania via Balance Board? (if it is precise enough)
- Minecraft: Movement via Balance Board, wiimote as pickaxe
- Use Wiimote as lightsaber (already possible for smartphones, but... whatever :p )
See also[edit | edit source]
- Wiibrew article about wiimote (more detailed)
- wii-sensors git repo
Videos[edit | edit source]
- Neverball with balance board: mkv / youtube
- Testing Minecraft "Augmented Reality": mp4 / youtube
- Audio example: Imperial March