"/game/dev": Difference between revisions

From Chaosdorf Wiki
(OpenSource: Slick2D - Java)
(officially gamedev is discontinued, reason: no host)
 
(39 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Event
|Title=/game/dev
|Description=do you want to make a game?
|Type=Meet-Up
|Start=19:00
|Duration=4
|Host=
|Location=Chaosdorf
|isRelevant=No
|status=obsolete
}}
{{Project
{{Project
|name=/game/dev
|name=/game/dev
Line 5: Line 16:
|image=gamedev1.png
|image=gamedev1.png
|source=
|source=
|status=early access
|status=obsolete
}}
{{Event
|Title=/game/dev
|Description=do you want to make a game?
|Type=Meet-Up
|Date=monthly: 1st wednesday, monthly: 2nd wednesday
|Start=18:00
|Duration=4
|Host=Shezi, Plantprogrammer
|Location=Chaosdorf
}}
}}


Regelmäßiges Treffen, an dem wir uns mit Computerspiele-Entwicklung beschäftigen. Gäste sind stets willkommen.  
 
Regelmäßiges Treffen, an dem wir uns mit Computerspiele-Entwicklung beschäftigen. Gäste sind stets willkommen.


== Chaosdorf Projekte ==
== Chaosdorf Projekte ==


* Die [http://gamejam.chaosdorf.de GameJams] die im Chaosdorf statt gefunden haben.
* [http://thecubegame.net/ The Cube] (Horror)
* [http://thecubegame.net/ The Cube] (Horror)
* Space Station Loma (Simulation / Aufbaustrategie)
* Space Station Loma (Simulation / Aufbaustrategie)
Line 34: Line 37:
* [http://game-icons.net/ game-icons.net CC BY 3.0]
* [http://game-icons.net/ game-icons.net CC BY 3.0]
* [https://thenounproject.com/ Icons for Everything (license is chosen by author)]
* [https://thenounproject.com/ Icons for Everything (license is chosen by author)]
* [http://pixelgameart.org/ Pixel Game Art]
* [https://itch.io/game-assets/free free game assets on itch.io]
* free, mostly CC-0, assets https://www.kenney.nl/assets


==== Sound ====
==== Sound ====
Line 40: Line 46:
* [http://www.bfxr.net/ Bfxr: Make sound effects for your game]
* [http://www.bfxr.net/ Bfxr: Make sound effects for your game]
* [https://www.freesound.org/ freesound.org]
* [https://www.freesound.org/ freesound.org]
* [https://audiojungle.net// audiojungle]
* Royalty Free Sound Effects Archive: GameAudioGDC https://sonniss.com/gameaudiogdc


=== Game Engines ===
=== Game Engines ===
Line 46: Line 54:
* Unity3D [http://unity3d.com/ C# / (pseudo)JavaScript / Boo] (2D/3D Engine)
* Unity3D [http://unity3d.com/ C# / (pseudo)JavaScript / Boo] (2D/3D Engine)
* Unreal [https://www.unrealengine.com/what-is-unreal-engine-4 C++ / KlickiBunti]
* Unreal [https://www.unrealengine.com/what-is-unreal-engine-4 C++ / KlickiBunti]
* Construct 2 [https://www.scirra.com/construct2 2D Engine]
* GameMaker Studio 2 [https://www.yoyogames.com/ 2D Engine]
* RPG Maker [http://www.rpgmakerweb.com/ 2D Engine]
* Gamestudio/A8 [http://www.3dgamestudio.de/ 3D Engine]
* Visionaire-Studio [https://www.visionaire-studio.net/ Point+Click Adventures]
* DragonRuby [https://dragonruby.itch.io/dragonruby-gtk 2D game engine that uses Ruby]
* Cave Engine https://unidaystudio.itch.io/cave-engine Python, Editor Windows only


==== OpenSource ====
==== OpenSource ====
* Phaser.io [http://phaser.io/ JavaScript Engine 2D/3D]
* Phaser.io [http://phaser.io/ JavaScript Engine 2D/3D]
* Godot [http://www.godotengine.org/wp/ Godot-Script (Python like) Engine 2D/3D]
* Godot [http://www.godotengine.org/ Godot-Script (Python like) Engine 2D/3D]
* GDevelop https://gdevelop.io/ no code event systems
* MonoGame https://www.monogame.net/
* O3DE - Open source, real-time 3D engine https://www.o3de.org/
* Box2D [http://box2d.org/ eine Physik-Engine] [https://code.google.com/p/pybox2d/ auch mit Python-Binding]
* Box2D [http://box2d.org/ eine Physik-Engine] [https://code.google.com/p/pybox2d/ auch mit Python-Binding]
* Pygame [http://www.pygame.org/ Python 2D Engine]
* Pygame [http://www.pygame.org/ Python 2D Engine]
* ursina https://www.ursinaengine.org/ plain Python, build on PANDA3D
* PANDA3D https://www.panda3d.org/
* OpenFl http://www.openfl.org/
* OpenFl http://www.openfl.org/
* limeJs http://www.limejs.com/
* limeJs http://www.limejs.com/
Line 59: Line 79:
* Piston [https://www.piston.rs/ Rust Engine 2D/3D]
* Piston [https://www.piston.rs/ Rust Engine 2D/3D]
* Slick2D [http://slick.ninjacave.com/ 2D Java game development]
* Slick2D [http://slick.ninjacave.com/ 2D Java game development]
* ATOMIC GAME ENGINE https://github.com/AtomicGameEngine/AtomicGameEngine
* LWJGL [https://www.lwjgl.org/ Lightweight Java Game Library]
* libGDX [https://libgdx.badlogicgames.com/ Java game development framework]
* PlayN [http://playn.io/ Java game engine]
* [https://github.com/LeeBamberTGC/Dark-Basic-Pro/ Dark-Basic-Pro]
* TilEngine http://tilengine.org
* Tiny C11 game development framework https://github.com/septag/rizz
* Official Hamster Republic Role Playing Game Construction Engine [https://rpg.hamsterrepublic.com/ohrrpgce/Main_Page OHRRPGCE]
* [https://defold.com/ Defold]
* Amethyst https://amethyst.rs/ a game engine in Rust for 2D and 3D
* Bevy / bevyengine https://bevyengine.org/  a game engine in Rust
* Solarus https://www.solarus-games.org/ A-RPG Game-Engine


nicht wirklich Spiele-Engine:
nicht wirklich Spiele-Engine:
* Curses mit Python [http://www.tuxradar.com/content/code-project-build-ncurses-ui-python Blöcke! Mehr Blöcke!]
* Curses mit Python [http://www.tuxradar.com/content/code-project-build-ncurses-ui-python Blöcke! Mehr Blöcke!]


=== Literatur ===
=== Literatur / Tutorials ===
* [http://gameprogrammingpatterns.com/contents.html Game Pattern Programming]
* [http://gameprogrammingpatterns.com/contents.html Game Pattern Programming]
* [http://www.lostgarden.com/ LOSTGARDEN: essays on game design theory, art and the business of design.]
* [http://www.lostgarden.com/ LOSTGARDEN: essays on game design theory, art and the business of design.]
* [http://tiny-design.tumblr.com/ Tiny Design: Spieledesign in vielen kleinen Entscheidungen]
* [http://tiny-design.tumblr.com/ Tiny Design: Spieledesign in vielen kleinen Entscheidungen]
* [https://www.udemy.com/unitycourse/ Learn to Code by Making Games - The Complete Unity Developer: Kostenpflichtiger aber sehr umfangreicher Unity Kurs auf Englisch]
* [https://www.udemy.com/unitycourse/ Learn to Code by Making Games - The Complete Unity Developer: Kostenpflichtiger aber sehr umfangreicher Unity Kurs auf Englisch]
* [http://www.gamefromscratch.com GameFromScratch.com GameDev made easy...ish]
* [https://www.youtube.com/channel/UCCODtTcd5M1JavPCOr_Uydg Extra Credits - Tipps für Game development auf Youtube]
* [https://www.redblobgames.com/ Anleitungen für Gridsysteme, Pathfinding, etc.]
* [https://ncase.me/sight-and-light/ Anleitung für 2D Lichtschein mit Verdeckungen]
* [http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ The Guide to Implementing 2D Plattformers]


=== dev-blogs ===
=== dev-blogs ===
Line 93: Line 130:


* [http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ Polygonal Map Generation for Games]
* [http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ Polygonal Map Generation for Games]
 
* [https://videogamena.me/ VIDEO GAME NAME GENERATOR]


=== How to NOT make games ===
=== How to NOT make games ===


* The Fall of Fallout 76, one of the most bugged game in video game history by a AAA company https://www.youtube.com/watch?v=kjyeCdd-dl8
* [https://www.reddit.com/r/AskReddit/comments/3l2zaw/whats_the_most_annoying_thing_common_in_video/ What's the most annoying thing common in video games?]
* [https://www.reddit.com/r/AskReddit/comments/3l2zaw/whats_the_most_annoying_thing_common_in_video/ What's the most annoying thing common in video games?]
* they failed with tetris https://www.youtube.com/watch?v=0nNp3nqtbWQ
* they failed with tetris https://www.youtube.com/watch?v=0nNp3nqtbWQ
* adding too much to your engine will make it bad https://www.youtube.com/watch?v=9ZO28x2-hHw
* adding too much to your engine will make it bad https://www.youtube.com/watch?v=9ZO28x2-hHw

Latest revision as of 20:57, 16 March 2024

/game/dev
do you want to make a game?
Art Meet-Up
Start 19:00
Dauer 4h
Ort Chaosdorf
Relevant? No
/game/dev obsolete
Gamedev1.png
regelmäßiges treffen


Regelmäßiges Treffen, an dem wir uns mit Computerspiele-Entwicklung beschäftigen. Gäste sind stets willkommen.

Chaosdorf Projekte[edit | edit source]

  • Die GameJams die im Chaosdorf statt gefunden haben.
  • The Cube (Horror)
  • Space Station Loma (Simulation / Aufbaustrategie)
  • Racing Robots (Casual / Brettspiel)
  • Benzin (Racing)

Hilfreiche Links[edit | edit source]

Game Art und Sounds[edit | edit source]

Art[edit | edit source]

Sound[edit | edit source]

Game Engines[edit | edit source]

proprietary[edit | edit source]

OpenSource[edit | edit source]

nicht wirklich Spiele-Engine:

Literatur / Tutorials[edit | edit source]

dev-blogs[edit | edit source]

Themen[edit | edit source]

Procedural Generation[edit | edit source]

How to NOT make games[edit | edit source]