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== PySFML== | == PySFML== | ||
Simple and Fast Multimedia Libraray and Python. | |||
<b>HINWEIS:</b> python3-sfml ist erst seit jessie in Debian (Stand: 2015-06) | |||
== Installation == | |||
Howto install on | |||
=== Debian/Ubuntu === | |||
Eine Shell öffnen und mit root-rechten ausführen: | |||
apt-get install python-sfml | |||
oder | |||
sudo apt-get install python-sfml | |||
== Benutzung == | |||
Der Standard Import lautet: | |||
import PySFML | |||
== Notizen/Tasks für Pythonfoo == | == Notizen/Tasks für Pythonfoo == |
Latest revision as of 18:00, 25 June 2015
PySFML[edit | edit source]
Simple and Fast Multimedia Libraray and Python.
HINWEIS: python3-sfml ist erst seit jessie in Debian (Stand: 2015-06)
Installation[edit | edit source]
Howto install on
Debian/Ubuntu[edit | edit source]
Eine Shell öffnen und mit root-rechten ausführen:
apt-get install python-sfml
oder
sudo apt-get install python-sfml
Benutzung[edit | edit source]
Der Standard Import lautet:
import PySFML
Notizen/Tasks für Pythonfoo[edit | edit source]
- The Copyconstructor ???? siehe Displaying a Sprite
- Sprite.SetScale(2.f, 0.5f)
- Image.GetPixel(10,20)
- Pixelfarbe feststellen ??? mGUI->getColorAtPixel(x,y).red; ???
Speicherplatz sparen/ Resourcenoptimierung[edit | edit source]
In a more complex engine, images would be automatically handled by a manager. This is a more generic and easy way of handling resources. The idea is to make the manager store the images, associated to their filename (or whatever unique identifier), so that if the same image is requested several times, the same instance will actually always be returned by the manager.
sf::Sprite Sprite; // GetImage will always return the same image for the same filename Sprite.SetImage(ImageManager.GetImage("data/missile.png"));