Wii-Stuff: Difference between revisions

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Because motion controls are awesome.
Because motion controls are awesome.


= I/O =
== I/O ==


See also the [http://wiibrew.org/wiki/Wiimote Wiibrew article].
See also the [http://wiibrew.org/wiki/Wiimote Wiibrew article].


== Accelerometer ==
=== Accelerometer ===
3x 8 bit, for X, Y and Z. The readings include earth gravity (1G).
3x 8 bit, for X, Y and Z. The readings include earth gravity (1G).
Supported range is about -6G .. 6G, giving us a pretty bad precision of 0.04G.
Supported range is about -6G .. 6G, giving us a pretty bad precision of 0.04G.
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Useful for determining the absolute wiimote tilt state (pitch/roll/yaw) and throws (x=y=z=0 ⇒ "zero gravity" at the tip of a throw)
Useful for determining the absolute wiimote tilt state (pitch/roll/yaw) and throws (x=y=z=0 ⇒ "zero gravity" at the tip of a throw)


== tilt sensors (MotionPlus) ==
=== tilt sensors (MotionPlus) ===


[[File:Rotations.gif|200px|thumb|right|Axis names]]
[[File:Rotations.gif|200px|thumb|right|Axis names]]


Roll, Pitch and Yaw, 16 bit per value. ''Only'' reports relative motion, earth gravity doesn't matter. Also, it only reports motion around the Wiimote's own axis. Moving the wiimote up/down/letf/right on a straight line doesn't really affect the readings.
Roll, Pitch and Yaw, 16 bit per value. ''Only'' reports relative motion, earth gravity doesn't matter. Also, it only reports motion around the Wiimote's own axis. Moving the wiimote up/down/left/right on a straight line doesn't really affect the readings.


Useful for pointing devices (works as good as infrared pointing) and detecting rotation (augmented reality).
Useful for pointing devices (works as good as infrared pointing) and detecting rotation (augmented reality).


== Speaker ==
=== Speaker ===


See [http://wiibrew.org/wiki/Wiimote#Speaker Wiibrew].
See [http://wiibrew.org/wiki/Wiimote#Speaker Wiibrew].


== LEDs ==
=== LEDs ===


Four LEDs. The bluetooth connection is fast enough to implement software PWM with 10 brightness levels.
Four LEDs. The bluetooth connection is fast enough to implement software PWM with 10 brightness levels.


== Buttons ==
=== Buttons ===


Can be read via Polling and Interrupts.
Can be read via Polling and Interrupts.


= Done =
== Done ==


* Neverball: Wiimote is already supported, use [https://github.com/derf/wii-sensors/blob/master/neverball/tilt_wii.patch tilt_wii.patch] for balance board + wiimote support. Note that the patch is unstable and may crash while syncing.
* Neverball: Wiimote is already supported, use [https://github.com/derf/wii-sensors/blob/master/neverball/tilt_wii.patch tilt_wii.patch] for balance board + wiimote support. Note that the patch is unstable and may crash while syncing.
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* interactive blinkenlights using the LEDs
* interactive blinkenlights using the LEDs


= Ideas =
== Ideas ==


* Stepmania via Balance Board? (if it is precise enough)
* Stepmania via Balance Board? (if it is precise enough)
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* Use Wiimote as lightsaber (already possible for smartphones, but... whatever :p )
* Use Wiimote as lightsaber (already possible for smartphones, but... whatever :p )


= See also =
== See also ==


* [http://wiibrew.org/wiki/Wiimote Wiibrew article] about wiimote (more detailed)
* [http://wiibrew.org/wiki/Wiimote Wiibrew article] about wiimote (more detailed)
* [https://github.com/derf/wii-sensors wii-sensors] git repo
* [https://github.com/derf/wii-sensors wii-sensors] git repo


== Videos ==
=== Videos ===


* Neverball with balance board: [[Has video::http://finalrewind.org/interblag/entry/neverball-balance-board/bboard2.mkv|mkv]] / [[Has video::http://youtu.be/cIIBW7j1lAQ|youtube]]
* Neverball with balance board: [[Has video::http://finalrewind.org/interblag/entry/neverball-balance-board/bboard2.mkv|mkv]] / [[Has video::http://youtu.be/cIIBW7j1lAQ|youtube]]

Revision as of 19:48, 7 July 2012

Wii-Stuff beta
WiiBoard1.jpg
Wiimote & Balanceboard hacking
Beteiligt derf
Quelltext wii-sensors
Graffiti or something

Because motion controls are awesome.

I/O

See also the Wiibrew article.

Accelerometer

3x 8 bit, for X, Y and Z. The readings include earth gravity (1G). Supported range is about -6G .. 6G, giving us a pretty bad precision of 0.04G.

Useful for determining the absolute wiimote tilt state (pitch/roll/yaw) and throws (x=y=z=0 ⇒ "zero gravity" at the tip of a throw)

tilt sensors (MotionPlus)

Axis names

Roll, Pitch and Yaw, 16 bit per value. Only reports relative motion, earth gravity doesn't matter. Also, it only reports motion around the Wiimote's own axis. Moving the wiimote up/down/left/right on a straight line doesn't really affect the readings.

Useful for pointing devices (works as good as infrared pointing) and detecting rotation (augmented reality).

Speaker

See Wiibrew.

LEDs

Four LEDs. The bluetooth connection is fast enough to implement software PWM with 10 brightness levels.

Buttons

Can be read via Polling and Interrupts.

Done

  • Neverball: Wiimote is already supported, use tilt_wii.patch for balance board + wiimote support. Note that the patch is unstable and may crash while syncing.
  • pointing device: wminput supports infrared and button controls. Using the MotionPlus, one can have infrared-behaviour without actual infrared LEDs. The patch is available in the mplus-pointer branch on github
  • Audio output with MPD interface (low quality)
  • interactive blinkenlights using the LEDs

Ideas

  • Stepmania via Balance Board? (if it is precise enough)
  • Minecraft: Movement via Balance Board, wiimote as pickaxe
  • Use Wiimote as lightsaber (already possible for smartphones, but... whatever :p )

See also

Videos