"/game/dev": Difference between revisions

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(officially gamedev is discontinued, reason: no host)
 
(8 intermediate revisions by the same user not shown)
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|Start=19:00
|Start=19:00
|Duration=4
|Duration=4
|Host=Shezi, Raveaf
|Host=
|Location=Chaosdorf
|Location=Chaosdorf
|isRelevant=Yes
|isRelevant=No
|status=obsolete
}}
}}
{{Project
{{Project
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|image=gamedev1.png
|image=gamedev1.png
|source=
|source=
|status=early access
|status=obsolete
}}
}}


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* [https://thenounproject.com/ Icons for Everything (license is chosen by author)]
* [https://thenounproject.com/ Icons for Everything (license is chosen by author)]
* [http://pixelgameart.org/ Pixel Game Art]
* [http://pixelgameart.org/ Pixel Game Art]
* [https://itch.io/game-assets/free free game assets on itch.io]
* free, mostly CC-0, assets https://www.kenney.nl/assets


==== Sound ====
==== Sound ====
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* [https://www.freesound.org/ freesound.org]
* [https://www.freesound.org/ freesound.org]
* [https://audiojungle.net// audiojungle]
* [https://audiojungle.net// audiojungle]
* Royalty Free Sound Effects Archive: GameAudioGDC https://sonniss.com/gameaudiogdc


=== Game Engines ===
=== Game Engines ===
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* Visionaire-Studio [https://www.visionaire-studio.net/ Point+Click Adventures]
* Visionaire-Studio [https://www.visionaire-studio.net/ Point+Click Adventures]
* DragonRuby [https://dragonruby.itch.io/dragonruby-gtk 2D game engine that uses Ruby]
* DragonRuby [https://dragonruby.itch.io/dragonruby-gtk 2D game engine that uses Ruby]
* Cave Engine https://unidaystudio.itch.io/cave-engine Python, Editor Windows only


==== OpenSource ====
==== OpenSource ====
* Phaser.io [http://phaser.io/ JavaScript Engine 2D/3D]
* Phaser.io [http://phaser.io/ JavaScript Engine 2D/3D]
* Godot [http://www.godotengine.org/ Godot-Script (Python like) Engine 2D/3D]
* Godot [http://www.godotengine.org/ Godot-Script (Python like) Engine 2D/3D]
* GDevelop https://gdevelop.io/ no code event systems
* MonoGame https://www.monogame.net/
* MonoGame https://www.monogame.net/
* O3DE - Open source, real-time 3D engine https://www.o3de.org/
* Box2D [http://box2d.org/ eine Physik-Engine] [https://code.google.com/p/pybox2d/ auch mit Python-Binding]
* Box2D [http://box2d.org/ eine Physik-Engine] [https://code.google.com/p/pybox2d/ auch mit Python-Binding]
* Pygame [http://www.pygame.org/ Python 2D Engine]
* Pygame [http://www.pygame.org/ Python 2D Engine]
* ursina https://www.ursinaengine.org/ plain Python, build on PANDA3D
* PANDA3D https://www.panda3d.org/
* OpenFl http://www.openfl.org/
* OpenFl http://www.openfl.org/
* limeJs http://www.limejs.com/
* limeJs http://www.limejs.com/
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* Official Hamster Republic Role Playing Game Construction Engine [https://rpg.hamsterrepublic.com/ohrrpgce/Main_Page OHRRPGCE]
* Official Hamster Republic Role Playing Game Construction Engine [https://rpg.hamsterrepublic.com/ohrrpgce/Main_Page OHRRPGCE]
* [https://defold.com/ Defold]
* [https://defold.com/ Defold]
* Amethyst https://amethyst.rs/ a game engine in Rust for 2D and 3D
* Bevy / bevyengine https://bevyengine.org/  a game engine in Rust
* Solarus https://www.solarus-games.org/ A-RPG Game-Engine


nicht wirklich Spiele-Engine:
nicht wirklich Spiele-Engine:

Latest revision as of 20:57, 16 March 2024

/game/dev
do you want to make a game?
Art Meet-Up
Start 19:00
Dauer 4h
Ort Chaosdorf
Relevant? No
/game/dev obsolete
Gamedev1.png
regelmäßiges treffen


Regelmäßiges Treffen, an dem wir uns mit Computerspiele-Entwicklung beschäftigen. Gäste sind stets willkommen.

Chaosdorf Projekte[edit | edit source]

  • Die GameJams die im Chaosdorf statt gefunden haben.
  • The Cube (Horror)
  • Space Station Loma (Simulation / Aufbaustrategie)
  • Racing Robots (Casual / Brettspiel)
  • Benzin (Racing)

Hilfreiche Links[edit | edit source]

Game Art und Sounds[edit | edit source]

Art[edit | edit source]

Sound[edit | edit source]

Game Engines[edit | edit source]

proprietary[edit | edit source]

OpenSource[edit | edit source]

nicht wirklich Spiele-Engine:

Literatur / Tutorials[edit | edit source]

dev-blogs[edit | edit source]

Themen[edit | edit source]

Procedural Generation[edit | edit source]

How to NOT make games[edit | edit source]