Difference between revisions of ""/game/dev""

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{{Project
 
{{Project
 
|name=/game/dev
 
|name=/game/dev
|description=unregelmäßiges treffen
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|description=regelmäßiges treffen
 
|project category=Meet-Up
 
|project category=Meet-Up
 
|image=gamedev1.png
 
|image=gamedev1.png
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|Description=do you want to make a game?
 
|Description=do you want to make a game?
 
|Type=Meet-Up
 
|Type=Meet-Up
|Date=every 1st wednesday, every 2nd wednesday
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|Date=monthly: 1st wednesday, monthly: 2nd wednesday
 
|Start=18:00
 
|Start=18:00
 
|Duration=4
 
|Duration=4
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}}
 
}}
  
Unregelmäßiges Treffen wo wir uns mit der Spiele-Entwicklung beschäftigen.
+
Regelmäßiges Treffen, an dem wir uns mit Computerspiele-Entwicklung beschäftigen. Gäste sind stets willkommen.  
  
Der Schwerpunkt liegt derzeit auf <b>Unity3D</b>.
+
== Chaosdorf Projekte ==
 +
 
 +
* Die [http://gamejam.chaosdorf.de GameJams] die im Chaosdorf statt gefunden haben.
 +
* [http://thecubegame.net/ The Cube] (Horror)
 +
* Space Station Loma (Simulation / Aufbaustrategie)
 +
* Racing Robots (Casual / Brettspiel)
 +
* [http://benzingame.com/ Benzin] (Racing)
  
 
== Hilfreiche Links ==
 
== Hilfreiche Links ==
 
=== Game Art und Sounds ===
 
=== Game Art und Sounds ===
 +
 +
==== Art ====
 +
* [http://opengameart.org/ free 2D/3D graphics and sprites]
 +
* [http://game-icons.net/ game-icons.net CC BY 3.0]
 +
* [https://thenounproject.com/ Icons for Everything (license is chosen by author)]
 +
* [http://pixelgameart.org/ Pixel Game Art]
 +
 +
==== Sound ====
 
* [http://incompetech.com/music/royalty-free/collections.php incompetech: royalty-free music]
 
* [http://incompetech.com/music/royalty-free/collections.php incompetech: royalty-free music]
 
* [http://www.freesfx.co.uk/ freeSFX: royalty-free SFX]
 
* [http://www.freesfx.co.uk/ freeSFX: royalty-free SFX]
* [http://opengameart.org/ free 2D/3D graphics and sprites]
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* [http://www.bfxr.net/ Bfxr: Make sound effects for your game]
 +
* [https://www.freesound.org/ freesound.org]
  
 
=== Game Engines ===
 
=== Game Engines ===
  
 
==== proprietary ====
 
==== proprietary ====
* Unity3D [http://unity3d.com/ JavaScript/C#/Boo 2D/3D Engine]
+
* Unity3D [http://unity3d.com/ C# / (pseudo)JavaScript / Boo] (2D/3D Engine)
* Unreal [https://www.unrealengine.com/what-is-unreal-engine-4 Eventuell kostenpflichtig 2D/3D]
+
* Unreal [https://www.unrealengine.com/what-is-unreal-engine-4 C++ / KlickiBunti]
 +
* Construct 2 [https://www.scirra.com/construct2 2D Engine]
 +
* GameMaker Studio 2 [https://www.yoyogames.com/ 2D Engine]
 +
* RPG Maker [http://www.rpgmakerweb.com/ 2D Engine]
 +
* Gamestudio/A8 [http://www.3dgamestudio.de/ 3D Engine]
 +
* Visionaire-Studio [https://www.visionaire-studio.net/ Point+Click Adventures]
  
 
==== OpenSource ====
 
==== OpenSource ====
 
* Phaser.io [http://phaser.io/ JavaScript Engine 2D/3D]
 
* Phaser.io [http://phaser.io/ JavaScript Engine 2D/3D]
* Godot [http://www.godotengine.org/wp/ Godot-Script (wie python) Engine 2D/3D]
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* Godot [http://www.godotengine.org/ Godot-Script (Python like) Engine 2D/3D]
* Curses mit Python [http://www.tuxradar.com/content/code-project-build-ncurses-ui-python Blöcke! Mehr Blöcke!]
 
 
* Box2D [http://box2d.org/ eine Physik-Engine] [https://code.google.com/p/pybox2d/ auch mit Python-Binding]
 
* Box2D [http://box2d.org/ eine Physik-Engine] [https://code.google.com/p/pybox2d/ auch mit Python-Binding]
 
* Pygame [http://www.pygame.org/ Python 2D Engine]
 
* Pygame [http://www.pygame.org/ Python 2D Engine]
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* luxe http://luxeengine.com/docs/
 
* luxe http://luxeengine.com/docs/
 
* kha http://kha.ktxsoftware.com/
 
* kha http://kha.ktxsoftware.com/
 +
* LÖVE https://love2d.org/ lua 2D Game-Engine
 +
* Piston [https://www.piston.rs/ Rust Engine 2D/3D]
 +
* Slick2D [http://slick.ninjacave.com/ 2D Java game development]
 +
* ATOMIC GAME ENGINE https://www.atomicgameengine.com/
 +
* LWJGL [https://www.lwjgl.org/ Lightweight Java Game Library]
 +
* libGDX [https://libgdx.badlogicgames.com/ Java game development framework]
 +
* PlayN [http://playn.io/ Java game engine]
 +
* [https://github.com/LeeBamberTGC/Dark-Basic-Pro/ Dark-Basic-Pro]
 +
* TilEngine http://tilengine.org
 +
nicht wirklich Spiele-Engine:
 +
* Curses mit Python [http://www.tuxradar.com/content/code-project-build-ncurses-ui-python Blöcke! Mehr Blöcke!]
  
=== Literatur ===
+
=== Literatur / Tutorials ===
 
* [http://gameprogrammingpatterns.com/contents.html Game Pattern Programming]
 
* [http://gameprogrammingpatterns.com/contents.html Game Pattern Programming]
 +
* [http://www.lostgarden.com/ LOSTGARDEN: essays on game design theory, art and the business of design.]
 +
* [http://tiny-design.tumblr.com/ Tiny Design: Spieledesign in vielen kleinen Entscheidungen]
 +
* [https://www.udemy.com/unitycourse/ Learn to Code by Making Games - The Complete Unity Developer: Kostenpflichtiger aber sehr umfangreicher Unity Kurs auf Englisch]
 +
* [http://www.gamefromscratch.com GameFromScratch.com GameDev made easy...ish]
 +
* [https://www.youtube.com/channel/UCCODtTcd5M1JavPCOr_Uydg Extra Credits - Tipps für Game development auf Youtube]
 +
* [https://www.redblobgames.com/ Anleitungen für Gridsysteme, Pathfinding, etc.]
 +
* [https://ncase.me/sight-and-light/ Anleitung für 2D Lichtschein mit Verdeckungen]
 +
 +
=== dev-blogs ===
 +
* starsector
 +
** http://fractalsoftworks.com/blog/
 +
* Gunpoint / Heat Signature
 +
** http://www.pentadact.com/
 +
* Limit Theory
 +
** https://www.youtube.com/user/LimitTheory
 +
** http://limittheory.blogspot.de/
 +
* RIOT
 +
** http://www.riotsimulator.org/blog/
 +
** [http://engineering.riotgames.com/ Riot Engineering blog]
 +
* Factorio
 +
** [http://www.factorio.com/blog/ Factorio Friday Facts]
 +
* Handmade Hero<br>Ein Experte programmiert ein komplettes Spiel von Hand.
 +
** [https://handmadehero.org/ https://handmadehero.org/]
 +
** [https://www.youtube.com/feeds/videos.xml?channel_id=UCaTznQhurW5AaiYPbhEA-KA Youtube-Kanal]
 +
* SpyParty
 +
** [http://www.spyparty.com/blog/ Blog]
 +
 +
=== Themen ===
 +
 +
==== Procedural Generation ====
 +
 +
* [http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ Polygonal Map Generation for Games]
 +
* [https://videogamena.me/ VIDEO GAME NAME GENERATOR]
  
 
=== How to NOT make games ===
 
=== How to NOT make games ===
  
 +
* [https://www.reddit.com/r/AskReddit/comments/3l2zaw/whats_the_most_annoying_thing_common_in_video/ What's the most annoying thing common in video games?]
 
* they failed with tetris https://www.youtube.com/watch?v=0nNp3nqtbWQ
 
* they failed with tetris https://www.youtube.com/watch?v=0nNp3nqtbWQ
 
* adding too much to your engine will make it bad https://www.youtube.com/watch?v=9ZO28x2-hHw
 
* adding too much to your engine will make it bad https://www.youtube.com/watch?v=9ZO28x2-hHw

Latest revision as of 15:32, 22 July 2018

/game/dev early access
Gamedev1.png
regelmäßiges treffen


/game/dev
do you want to make a game?
Art Meet-Up
Datum monthly: 1st wednesday, monthly: 2nd wednesday
Start 18:00
Dauer 4h
Host Shezix, Plantprogrammerx
Ort Chaosdorf

Regelmäßiges Treffen, an dem wir uns mit Computerspiele-Entwicklung beschäftigen. Gäste sind stets willkommen.

Chaosdorf Projekte[edit]

  • Die GameJams die im Chaosdorf statt gefunden haben.
  • The Cube (Horror)
  • Space Station Loma (Simulation / Aufbaustrategie)
  • Racing Robots (Casual / Brettspiel)
  • Benzin (Racing)

Hilfreiche Links[edit]

Game Art und Sounds[edit]

Art[edit]

Sound[edit]

Game Engines[edit]

proprietary[edit]

OpenSource[edit]

nicht wirklich Spiele-Engine:

Literatur / Tutorials[edit]

dev-blogs[edit]

Themen[edit]

Procedural Generation[edit]

How to NOT make games[edit]