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|Type=Meet-Up | |Type=Meet-Up | ||
|Date=monthly: 1st wednesday, monthly: 2nd wednesday | |Date=monthly: 1st wednesday, monthly: 2nd wednesday | ||
|Start= | |Start=19:00 | ||
|Duration=4 | |Duration=4 | ||
|Host=Shezi, | |Host=Shezi, Raveaf | ||
|Location=Chaosdorf | |Location=Chaosdorf | ||
}} | }} | ||
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== Chaosdorf Projekte == | == Chaosdorf Projekte == | ||
* Die [http://gamejam.chaosdorf.de GameJams] die im Chaosdorf statt gefunden haben. | |||
* [http://thecubegame.net/ The Cube] (Horror) | * [http://thecubegame.net/ The Cube] (Horror) | ||
* Space Station Loma (Simulation / Aufbaustrategie) | * Space Station Loma (Simulation / Aufbaustrategie) | ||
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* [http://game-icons.net/ game-icons.net CC BY 3.0] | * [http://game-icons.net/ game-icons.net CC BY 3.0] | ||
* [https://thenounproject.com/ Icons for Everything (license is chosen by author)] | * [https://thenounproject.com/ Icons for Everything (license is chosen by author)] | ||
* [http://pixelgameart.org/ Pixel Game Art] | |||
==== Sound ==== | ==== Sound ==== | ||
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* [http://www.bfxr.net/ Bfxr: Make sound effects for your game] | * [http://www.bfxr.net/ Bfxr: Make sound effects for your game] | ||
* [https://www.freesound.org/ freesound.org] | * [https://www.freesound.org/ freesound.org] | ||
* [https://audiojungle.net// audiojungle] | |||
=== Game Engines === | === Game Engines === | ||
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* Unreal [https://www.unrealengine.com/what-is-unreal-engine-4 C++ / KlickiBunti] | * Unreal [https://www.unrealengine.com/what-is-unreal-engine-4 C++ / KlickiBunti] | ||
* Construct 2 [https://www.scirra.com/construct2 2D Engine] | * Construct 2 [https://www.scirra.com/construct2 2D Engine] | ||
* GameMaker Studio 2 [https://www.yoyogames.com/ 2D Engine] | |||
* RPG Maker [http://www.rpgmakerweb.com/ 2D Engine] | |||
* Gamestudio/A8 [http://www.3dgamestudio.de/ 3D Engine] | |||
* Visionaire-Studio [https://www.visionaire-studio.net/ Point+Click Adventures] | |||
* DragonRuby [https://dragonruby.itch.io/dragonruby-gtk 2D game engine that uses Ruby] | |||
==== OpenSource ==== | ==== OpenSource ==== | ||
* Phaser.io [http://phaser.io/ JavaScript Engine 2D/3D] | * Phaser.io [http://phaser.io/ JavaScript Engine 2D/3D] | ||
* Godot [http://www.godotengine.org | * Godot [http://www.godotengine.org/ Godot-Script (Python like) Engine 2D/3D] | ||
* Box2D [http://box2d.org/ eine Physik-Engine] [https://code.google.com/p/pybox2d/ auch mit Python-Binding] | * Box2D [http://box2d.org/ eine Physik-Engine] [https://code.google.com/p/pybox2d/ auch mit Python-Binding] | ||
* Pygame [http://www.pygame.org/ Python 2D Engine] | * Pygame [http://www.pygame.org/ Python 2D Engine] | ||
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* Slick2D [http://slick.ninjacave.com/ 2D Java game development] | * Slick2D [http://slick.ninjacave.com/ 2D Java game development] | ||
* ATOMIC GAME ENGINE https://www.atomicgameengine.com/ | * ATOMIC GAME ENGINE https://www.atomicgameengine.com/ | ||
* LWJGL [https://www.lwjgl.org/ Lightweight Java Game Library] | |||
* libGDX [https://libgdx.badlogicgames.com/ Java game development framework] | * libGDX [https://libgdx.badlogicgames.com/ Java game development framework] | ||
* PlayN [http://playn.io/ Java game engine] | |||
* [https://github.com/LeeBamberTGC/Dark-Basic-Pro/ Dark-Basic-Pro] | |||
* TilEngine http://tilengine.org | |||
* Tiny C11 game development framework https://github.com/septag/rizz | |||
nicht wirklich Spiele-Engine: | nicht wirklich Spiele-Engine: | ||
* Curses mit Python [http://www.tuxradar.com/content/code-project-build-ncurses-ui-python Blöcke! Mehr Blöcke!] | * Curses mit Python [http://www.tuxradar.com/content/code-project-build-ncurses-ui-python Blöcke! Mehr Blöcke!] | ||
=== Literatur === | === Literatur / Tutorials === | ||
* [http://gameprogrammingpatterns.com/contents.html Game Pattern Programming] | * [http://gameprogrammingpatterns.com/contents.html Game Pattern Programming] | ||
* [http://www.lostgarden.com/ LOSTGARDEN: essays on game design theory, art and the business of design.] | * [http://www.lostgarden.com/ LOSTGARDEN: essays on game design theory, art and the business of design.] | ||
* [http://tiny-design.tumblr.com/ Tiny Design: Spieledesign in vielen kleinen Entscheidungen] | * [http://tiny-design.tumblr.com/ Tiny Design: Spieledesign in vielen kleinen Entscheidungen] | ||
* [https://www.udemy.com/unitycourse/ Learn to Code by Making Games - The Complete Unity Developer: Kostenpflichtiger aber sehr umfangreicher Unity Kurs auf Englisch] | * [https://www.udemy.com/unitycourse/ Learn to Code by Making Games - The Complete Unity Developer: Kostenpflichtiger aber sehr umfangreicher Unity Kurs auf Englisch] | ||
* [http://www.gamefromscratch.com GameFromScratch.com GameDev made easy...ish] | |||
* [https://www.youtube.com/channel/UCCODtTcd5M1JavPCOr_Uydg Extra Credits - Tipps für Game development auf Youtube] | |||
* [https://www.redblobgames.com/ Anleitungen für Gridsysteme, Pathfinding, etc.] | |||
* [https://ncase.me/sight-and-light/ Anleitung für 2D Lichtschein mit Verdeckungen] | |||
* [http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ The Guide to Implementing 2D Plattformers] | |||
=== dev-blogs === | === dev-blogs === | ||
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* [http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ Polygonal Map Generation for Games] | * [http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ Polygonal Map Generation for Games] | ||
* [https://videogamena.me/ VIDEO GAME NAME GENERATOR] | |||
=== How to NOT make games === | === How to NOT make games === |
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