Difference between revisions of ""/game/dev""

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(Procedural Generation)
(Literatur / Tutorials)
 
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|Type=Meet-Up
 
|Type=Meet-Up
 
|Date=monthly: 1st wednesday, monthly: 2nd wednesday
 
|Date=monthly: 1st wednesday, monthly: 2nd wednesday
|Start=18:00
+
|Start=19:00
 
|Duration=4
 
|Duration=4
|Host=Shezi, Plantprogrammer
+
|Host=Shezi, Raveaf
 
|Location=Chaosdorf
 
|Location=Chaosdorf
 
}}
 
}}
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== Chaosdorf Projekte ==
 
== Chaosdorf Projekte ==
  
 +
* Die [http://gamejam.chaosdorf.de GameJams] die im Chaosdorf statt gefunden haben.
 
* [http://thecubegame.net/ The Cube] (Horror)
 
* [http://thecubegame.net/ The Cube] (Horror)
 
* Space Station Loma (Simulation / Aufbaustrategie)
 
* Space Station Loma (Simulation / Aufbaustrategie)
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* [http://game-icons.net/ game-icons.net CC BY 3.0]
 
* [http://game-icons.net/ game-icons.net CC BY 3.0]
 
* [https://thenounproject.com/ Icons for Everything (license is chosen by author)]
 
* [https://thenounproject.com/ Icons for Everything (license is chosen by author)]
 +
* [http://pixelgameart.org/ Pixel Game Art]
  
 
==== Sound ====
 
==== Sound ====
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* [http://www.bfxr.net/ Bfxr: Make sound effects for your game]
 
* [http://www.bfxr.net/ Bfxr: Make sound effects for your game]
 
* [https://www.freesound.org/ freesound.org]
 
* [https://www.freesound.org/ freesound.org]
 +
* [https://audiojungle.net// audiojungle]
  
 
=== Game Engines ===
 
=== Game Engines ===
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* Unreal [https://www.unrealengine.com/what-is-unreal-engine-4 C++ / KlickiBunti]
 
* Unreal [https://www.unrealengine.com/what-is-unreal-engine-4 C++ / KlickiBunti]
 
* Construct 2 [https://www.scirra.com/construct2 2D Engine]
 
* Construct 2 [https://www.scirra.com/construct2 2D Engine]
 +
* GameMaker Studio 2 [https://www.yoyogames.com/ 2D Engine]
 +
* RPG Maker [http://www.rpgmakerweb.com/ 2D Engine]
 +
* Gamestudio/A8 [http://www.3dgamestudio.de/ 3D Engine]
 +
* Visionaire-Studio [https://www.visionaire-studio.net/ Point+Click Adventures]
 +
* DragonRuby [https://dragonruby.itch.io/dragonruby-gtk 2D game engine that uses Ruby]
  
 
==== OpenSource ====
 
==== OpenSource ====
 
* Phaser.io [http://phaser.io/ JavaScript Engine 2D/3D]
 
* Phaser.io [http://phaser.io/ JavaScript Engine 2D/3D]
* Godot [http://www.godotengine.org/wp/ Godot-Script (Python like) Engine 2D/3D]
+
* Godot [http://www.godotengine.org/ Godot-Script (Python like) Engine 2D/3D]
 
* Box2D [http://box2d.org/ eine Physik-Engine] [https://code.google.com/p/pybox2d/ auch mit Python-Binding]
 
* Box2D [http://box2d.org/ eine Physik-Engine] [https://code.google.com/p/pybox2d/ auch mit Python-Binding]
 
* Pygame [http://www.pygame.org/ Python 2D Engine]
 
* Pygame [http://www.pygame.org/ Python 2D Engine]
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* Slick2D [http://slick.ninjacave.com/ 2D Java game development]
 
* Slick2D [http://slick.ninjacave.com/ 2D Java game development]
 
* ATOMIC GAME ENGINE https://www.atomicgameengine.com/
 
* ATOMIC GAME ENGINE https://www.atomicgameengine.com/
 +
* LWJGL [https://www.lwjgl.org/ Lightweight Java Game Library]
 
* libGDX [https://libgdx.badlogicgames.com/ Java game development framework]
 
* libGDX [https://libgdx.badlogicgames.com/ Java game development framework]
 +
* PlayN [http://playn.io/ Java game engine]
 +
* [https://github.com/LeeBamberTGC/Dark-Basic-Pro/ Dark-Basic-Pro]
 +
* TilEngine http://tilengine.org
 +
* Tiny C11 game development framework https://github.com/septag/rizz
 
nicht wirklich Spiele-Engine:
 
nicht wirklich Spiele-Engine:
 
* Curses mit Python [http://www.tuxradar.com/content/code-project-build-ncurses-ui-python Blöcke! Mehr Blöcke!]
 
* Curses mit Python [http://www.tuxradar.com/content/code-project-build-ncurses-ui-python Blöcke! Mehr Blöcke!]
  
=== Literatur ===
+
=== Literatur / Tutorials ===
 
* [http://gameprogrammingpatterns.com/contents.html Game Pattern Programming]
 
* [http://gameprogrammingpatterns.com/contents.html Game Pattern Programming]
 
* [http://www.lostgarden.com/ LOSTGARDEN: essays on game design theory, art and the business of design.]
 
* [http://www.lostgarden.com/ LOSTGARDEN: essays on game design theory, art and the business of design.]
 
* [http://tiny-design.tumblr.com/ Tiny Design: Spieledesign in vielen kleinen Entscheidungen]
 
* [http://tiny-design.tumblr.com/ Tiny Design: Spieledesign in vielen kleinen Entscheidungen]
 
* [https://www.udemy.com/unitycourse/ Learn to Code by Making Games - The Complete Unity Developer: Kostenpflichtiger aber sehr umfangreicher Unity Kurs auf Englisch]
 
* [https://www.udemy.com/unitycourse/ Learn to Code by Making Games - The Complete Unity Developer: Kostenpflichtiger aber sehr umfangreicher Unity Kurs auf Englisch]
 +
* [http://www.gamefromscratch.com GameFromScratch.com GameDev made easy...ish]
 +
* [https://www.youtube.com/channel/UCCODtTcd5M1JavPCOr_Uydg Extra Credits - Tipps für Game development auf Youtube]
 +
* [https://www.redblobgames.com/ Anleitungen für Gridsysteme, Pathfinding, etc.]
 +
* [https://ncase.me/sight-and-light/ Anleitung für 2D Lichtschein mit Verdeckungen]
 +
* [http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ The Guide to Implementing 2D Plattformers]
  
 
=== dev-blogs ===
 
=== dev-blogs ===

Latest revision as of 22:05, 19 August 2019

/game/dev early access
Gamedev1.png
regelmäßiges treffen


/game/dev
do you want to make a game?
Art Meet-Up
Datum monthly: 1st wednesday, monthly: 2nd wednesday
Start 19:00
Dauer 4h
Host Shezix, Raveafx
Ort Chaosdorf

Regelmäßiges Treffen, an dem wir uns mit Computerspiele-Entwicklung beschäftigen. Gäste sind stets willkommen.

Chaosdorf Projekte[edit]

  • Die GameJams die im Chaosdorf statt gefunden haben.
  • The Cube (Horror)
  • Space Station Loma (Simulation / Aufbaustrategie)
  • Racing Robots (Casual / Brettspiel)
  • Benzin (Racing)

Hilfreiche Links[edit]

Game Art und Sounds[edit]

Art[edit]

Sound[edit]

Game Engines[edit]

proprietary[edit]

OpenSource[edit]

nicht wirklich Spiele-Engine:

Literatur / Tutorials[edit]

dev-blogs[edit]

Themen[edit]

Procedural Generation[edit]

How to NOT make games[edit]