"/game/dev": Difference between revisions

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(more proprietary engines)
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|Type=Meet-Up
|Type=Meet-Up
|Date=monthly: 1st wednesday, monthly: 2nd wednesday
|Date=monthly: 1st wednesday, monthly: 2nd wednesday
|Start=18:00
|Start=19:00
|Duration=4
|Duration=4
|Host=Shezi, Plantprogrammer
|Host=Shezi, Raveaf
|Location=Chaosdorf
|Location=Chaosdorf
}}
}}
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== Chaosdorf Projekte ==
== Chaosdorf Projekte ==


* Die [http://gamejam.chaosdorf.de GameJams] die im Chaosdorf statt gefunden haben.
* [http://thecubegame.net/ The Cube] (Horror)
* [http://thecubegame.net/ The Cube] (Horror)
* Space Station Loma (Simulation / Aufbaustrategie)
* Space Station Loma (Simulation / Aufbaustrategie)
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* [http://www.bfxr.net/ Bfxr: Make sound effects for your game]
* [http://www.bfxr.net/ Bfxr: Make sound effects for your game]
* [https://www.freesound.org/ freesound.org]
* [https://www.freesound.org/ freesound.org]
* [https://audiojungle.net// audiojungle]


=== Game Engines ===
=== Game Engines ===
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* RPG Maker [http://www.rpgmakerweb.com/ 2D Engine]
* RPG Maker [http://www.rpgmakerweb.com/ 2D Engine]
* Gamestudio/A8 [http://www.3dgamestudio.de/ 3D Engine]
* Gamestudio/A8 [http://www.3dgamestudio.de/ 3D Engine]
* Visionaire-Studio [https://www.visionaire-studio.net/ Point+Click Adventures]
* DragonRuby [https://dragonruby.itch.io/dragonruby-gtk 2D game engine that uses Ruby]


==== OpenSource ====
==== OpenSource ====
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* [https://github.com/LeeBamberTGC/Dark-Basic-Pro/ Dark-Basic-Pro]
* [https://github.com/LeeBamberTGC/Dark-Basic-Pro/ Dark-Basic-Pro]
* TilEngine http://tilengine.org
* TilEngine http://tilengine.org
* Tiny C11 game development framework https://github.com/septag/rizz
nicht wirklich Spiele-Engine:
nicht wirklich Spiele-Engine:
* Curses mit Python [http://www.tuxradar.com/content/code-project-build-ncurses-ui-python Blöcke! Mehr Blöcke!]
* Curses mit Python [http://www.tuxradar.com/content/code-project-build-ncurses-ui-python Blöcke! Mehr Blöcke!]


=== Literatur ===
=== Literatur / Tutorials ===
* [http://gameprogrammingpatterns.com/contents.html Game Pattern Programming]
* [http://gameprogrammingpatterns.com/contents.html Game Pattern Programming]
* [http://www.lostgarden.com/ LOSTGARDEN: essays on game design theory, art and the business of design.]
* [http://www.lostgarden.com/ LOSTGARDEN: essays on game design theory, art and the business of design.]
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* [http://www.gamefromscratch.com GameFromScratch.com GameDev made easy...ish]
* [http://www.gamefromscratch.com GameFromScratch.com GameDev made easy...ish]
* [https://www.youtube.com/channel/UCCODtTcd5M1JavPCOr_Uydg Extra Credits - Tipps für Game development auf Youtube]
* [https://www.youtube.com/channel/UCCODtTcd5M1JavPCOr_Uydg Extra Credits - Tipps für Game development auf Youtube]
* [https://www.redblobgames.com/ Anleitungen für Gridsysteme, Pathfinding, etc.]
* [https://ncase.me/sight-and-light/ Anleitung für 2D Lichtschein mit Verdeckungen]
* [http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ The Guide to Implementing 2D Plattformers]


=== dev-blogs ===
=== dev-blogs ===

Revision as of 21:05, 19 August 2019

/game/dev early access
Gamedev1.png
regelmäßiges treffen


/game/dev
do you want to make a game?
Art Meet-Up
Datum monthly: 1st wednesday, monthly: 2nd wednesday
Start 19:00
Dauer 4h
Host Shezi, Raveaf
Ort Chaosdorf

Regelmäßiges Treffen, an dem wir uns mit Computerspiele-Entwicklung beschäftigen. Gäste sind stets willkommen.

Chaosdorf Projekte

  • Die GameJams die im Chaosdorf statt gefunden haben.
  • The Cube (Horror)
  • Space Station Loma (Simulation / Aufbaustrategie)
  • Racing Robots (Casual / Brettspiel)
  • Benzin (Racing)

Hilfreiche Links

Game Art und Sounds

Art

Sound

Game Engines

proprietary

OpenSource

nicht wirklich Spiele-Engine:

Literatur / Tutorials

dev-blogs

Themen

Procedural Generation

How to NOT make games