"/game/dev": Difference between revisions

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250 bytes added ,  19 August 2019
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|Type=Meet-Up
|Type=Meet-Up
|Date=monthly: 1st wednesday, monthly: 2nd wednesday
|Date=monthly: 1st wednesday, monthly: 2nd wednesday
|Start=18:00
|Start=19:00
|Duration=4
|Duration=4
|Host=Shezi, Plantprogrammer
|Host=Shezi, Raveaf
|Location=Chaosdorf
|Location=Chaosdorf
}}
}}
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* [http://www.bfxr.net/ Bfxr: Make sound effects for your game]
* [http://www.bfxr.net/ Bfxr: Make sound effects for your game]
* [https://www.freesound.org/ freesound.org]
* [https://www.freesound.org/ freesound.org]
* [https://audiojungle.net// audiojungle]


=== Game Engines ===
=== Game Engines ===
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* Gamestudio/A8 [http://www.3dgamestudio.de/ 3D Engine]
* Gamestudio/A8 [http://www.3dgamestudio.de/ 3D Engine]
* Visionaire-Studio [https://www.visionaire-studio.net/ Point+Click Adventures]
* Visionaire-Studio [https://www.visionaire-studio.net/ Point+Click Adventures]
* DragonRuby [https://dragonruby.itch.io/dragonruby-gtk 2D game engine that uses Ruby]


==== OpenSource ====
==== OpenSource ====
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* [https://www.redblobgames.com/ Anleitungen für Gridsysteme, Pathfinding, etc.]
* [https://www.redblobgames.com/ Anleitungen für Gridsysteme, Pathfinding, etc.]
* [https://ncase.me/sight-and-light/ Anleitung für 2D Lichtschein mit Verdeckungen]
* [https://ncase.me/sight-and-light/ Anleitung für 2D Lichtschein mit Verdeckungen]
* [http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ The Guide to Implementing 2D Plattformers]


=== dev-blogs ===
=== dev-blogs ===
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