Difference between revisions of ""/game/dev""

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(gamejams)
(Literatur)
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* Curses mit Python [http://www.tuxradar.com/content/code-project-build-ncurses-ui-python Blöcke! Mehr Blöcke!]
 
* Curses mit Python [http://www.tuxradar.com/content/code-project-build-ncurses-ui-python Blöcke! Mehr Blöcke!]
  
=== Literatur ===
+
=== Literatur / Tutorials ===
 
* [http://gameprogrammingpatterns.com/contents.html Game Pattern Programming]
 
* [http://gameprogrammingpatterns.com/contents.html Game Pattern Programming]
 
* [http://www.lostgarden.com/ LOSTGARDEN: essays on game design theory, art and the business of design.]
 
* [http://www.lostgarden.com/ LOSTGARDEN: essays on game design theory, art and the business of design.]
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* [http://www.gamefromscratch.com GameFromScratch.com GameDev made easy...ish]
 
* [http://www.gamefromscratch.com GameFromScratch.com GameDev made easy...ish]
 
* [https://www.youtube.com/channel/UCCODtTcd5M1JavPCOr_Uydg Extra Credits - Tipps für Game development auf Youtube]
 
* [https://www.youtube.com/channel/UCCODtTcd5M1JavPCOr_Uydg Extra Credits - Tipps für Game development auf Youtube]
 +
* [https://www.redblobgames.com/ Anleitungen für Gridsysteme, Pathfinding, etc.]
 +
* [https://ncase.me/sight-and-light/ Anleitung für 2D Lichtschein mit Verdeckungen]
  
 
=== dev-blogs ===
 
=== dev-blogs ===

Revision as of 16:32, 22 July 2018

/game/dev early access
Gamedev1.png
regelmäßiges treffen


/game/dev
do you want to make a game?
Art Meet-Up
Datum monthly: 1st wednesday, monthly: 2nd wednesday
Start 18:00
Dauer 4h
Host Shezix, Plantprogrammerx
Ort Chaosdorf

Regelmäßiges Treffen, an dem wir uns mit Computerspiele-Entwicklung beschäftigen. Gäste sind stets willkommen.

Chaosdorf Projekte

  • Die GameJams die im Chaosdorf statt gefunden haben.
  • The Cube (Horror)
  • Space Station Loma (Simulation / Aufbaustrategie)
  • Racing Robots (Casual / Brettspiel)
  • Benzin (Racing)

Hilfreiche Links

Game Art und Sounds

Art

Sound

Game Engines

proprietary

OpenSource

nicht wirklich Spiele-Engine:

Literatur / Tutorials

dev-blogs

Themen

Procedural Generation

How to NOT make games